From narrative mobile cooking sims to tabletop murder mysteries, I’ve designed and written for a multitude of games.

Good Pizza, Great Pizza

A mobile story-driven cooking simulator, with thousands of players and Editor’s Choice on the Apple App Store.

Narrative Design Intern • 2026

  • Took lead of the narrative design for the Oven and Orcs and Pet Spectacular 2026 events.

  • Wrote gameplay and narrative orders, UI text, and character dialogue for events and general gameplay.

Games

Scapegoat

A tabletop ARG murder mystery where players can uncover the truth behind the death of one of the local hospital's doctors.

Lead Narrative Designer • 2025

  • Designed game mechanics, ensuring that the narrative and game mechanics reinforced each other to create a compelling role-playing experience.

  • Created overarching narrative, designed individual clues, and edited narrative copy.

Cat Got Your Tongue?

An 8-player co-op/competitive platformer where each player controls one aspect of their team's shared character and verbal communication is punished.

Game Designer • 2025

  • Designed game mechanics, emphasizing design values in collaboration and non-vocal communication.

  • Programmed character controllers, mechanics, and camera.

Game Jams

A few games I’ve made for game jams— from a few months to 5 weeks to 2 days.

Bubble Girl Meets World

Originally made for the Global Game Jam 2025, and then developed on the side over the course of 5 months.

A vertical platformer where you play as Daisy, a salp magical girl who wants to protect her home from the pollution of an oil rig.

Featured at Open Sauce 2025!

My role:

  • Designed game mechanics and combat collaboratively

  • Programmed UI, character controller, and title screen

  • Designed, recorded, and implemented sound and music


Skyglow

Made for IndieCade’s Climate Jam 2024. Developed in 5 weeks.

The player takes on the role of Thalia, a cat who wants to restore the town’s observatory and return stars to the sky after Mr. Mayor has stolen them to power artificial light sources.

Won the “Jammer’s Choice” award.

My role:

  • Designed and implemented game mechanics

  • Programmed interactions and cutscenes using Unity/C#

  • Wrote story collaboratively and wrote dialogue for Frogert


Bee Groovy

Made for the Parsons + Pace “Phenomenal Arcade” Game Jam. Developed in 2 days.

Learn about how bees use dance as a navigation tool in a rhythm game!

My role:

  • Directed the art team

  • Implemented 2D assets into the game using tilesheets

  • Designed & drew UI

  • Programmed animations and title/intro