Prototypes

Having worked on dozens of games, I’m an adept prototyper. From game jam demos to one-week games, rapid prototyping is a skill I’ve been developing for the past two years.

Game Jams

A few games I’ve made for game jams— from a few months to 5 weeks to 2 days.

Bubble Girl Meets World

Originally made for the Global Game Jam 2025, and then developed on the side over the course of 5 months.

A vertical platformer where you play as Daisy, a salp magical girl who wants to protect her home from the pollution of an oil rig.

Featured at Open Sauce 2025!

My role:

  • Designed game mechanics and combat collaboratively

  • Programmed UI, character controller, and title screen

  • Designed, recorded, and implemented sound and music


Skyglow

Made for IndieCade’s Climate Jam 2024. Developed in 5 weeks.

The player takes on the role of Thalia, a cat who wants to restore the town’s observatory and return stars to the sky after Mr. Mayor has stolen them to power artificial light sources.

Won the “Jammer’s Choice” award.

My role:

  • Designed and implemented game mechanics

  • Programmed interactions and cutscenes using Unity/C#

  • Wrote story collaboratively and wrote dialogue for Frogert


Bee Groovy

Made for the Parsons + Pace “Phenomenal Arcade” Game Jam. Developed in 2 days.

Learn about how bees use dance as a navigation tool in a rhythm game!

My role:

  • Directed the art team

  • Implemented 2D assets into the game using tilesheets

  • Designed & drew UI

  • Programmed animations and title/intro

One-Week Prototypes

Various one-week prototypes I’ve made for my Core Studio in the Fall semester of my junior year.

Sabotage Pong

Pong with a twist: 3 sabotage mechanics that were triggered based on random chance: inverting the opponent’s controls, slowing them down significantly, or making them disappear entirely for a few seconds. Players have to reach over the keyboard to the opposite "Shift" key in order to trigger their sabotage, adding some physicality to the game.

Dessert WarioWareLike

A WarioWareLike where players must react quickly in order to decorate or make dessert (and an egg). Players can drag cherries onto ice cream, mash the space bar at a particular tempo to whip heavy cream, or perfectly time a button press to fry an egg.

Stress Doll

Fidget with a stress doll by squeezing, smashing, or shaking it! It only hurts it a little. Don’t worry about the way it falls apart as you play.

Pigeon Watching

A walking sim where you take pictures of pigeons doing various activities, like snacking on bread, playing in a fountain, or watching the sunset as they overlook the shore.

Banana Kid Plays Accordion

Play the accordion as you play on a swing. You may also die.

Based off of this video.

Autumn Wear

Assemble an outfit for fall weather before going out in this simple dress-up game.

Pet Pal

Train your pet by feeding it burgers and giving it treadmills as strength exercises to enable it to break rocks more easily. Petting is heavily encouraged.

All Those Mold Monsters

Create a faceless character and give them a personality and stats that will affect their dialogue options when confronting their rival, Hairold.

Pet Pal 2: Now There’s Pigeons

A sequel/remake of Pet Pal with a pigeon! Instead of breaking rocks, training it will enable it to carry the player further as it flies.

Birdy Builder

Pet Pal 2, but with procedurally generated platforms and automatic consumption of items. No pets, for your pigeon is locked in to its training.

Pigeon Poop Battle

A Splatoon-inspired autobattler, where two teams of pigeons compete to cover more area with their poop. Players can impact their bowel movements by feeding them grains for more steady poops, and chocolate for random “poop bombs.” Go crazy.

Lights Out

A three-week final project, where players can light matches and throw them at candles to open doors as they explore a mansion using grid-based movement. I also 3D-modelled the mansion itself.

Want to check out other game jam games and school projects I’ve worked on? Find them on my itch.io!